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Mi Canal - Page 6

En este canal encontraras todos los videos relacionados con el sitio

Resident Evil 3 - Nemesis Walkthrough [Longplay]
Longplay. Hard Mode. Imported SourceNext FMVs*. (* aka cutscenes are taken from a Japanese 2006 PC re-release) The graphics: This video is a longplay walkthrough, which means that most of the items will be taken and most places visited. No rushing. No aiming at super high rank. FAQ: Q: What platform is this? A: PC. Q: Why are you so slow? I can beat this game under an hour! A: This is a longplay with no rushing. It was intended to be that way. 1 hour runs are called "speedruns". Q: Why does the game/cutscenes look so good? A: Because It's the PC release recorded at proper resolution. The cutscenes are take from SourceNext 2006 PC re-release (Japan-only). Those cutscenes were completely re-rendered. Q: Why didn't you mix gun powder together? A: Because I was preparing to create enhanced ammo. Q: Why didn't you use enhanced ammo on new gun/shotgun? A: Because enhanced ammo can only be used with old gun/shotgun. Q: Why didn't you pick up /some item/ at /some place/. A: Because I forgot. Can't keep in mind 100% of the game. Q: Why aren't there any live commentary on this video? A: Because IMO comments should be made by a person who knows how to say smart, relevant and witty stuff. And most importantly he has to be funny. In most cases these requirements aren't met. And I'm not even mentioning people with bad pronunciation. Q: Why didn't YOU attempt to comment? At least even after the video is done you could dub it on, no? A: I'm bad at commenting. I concentrate only on 1 thing. If I do both I could most likely fail at both. Also, I also prefer to watch non-com. walkthroughs myself. Q: Why didn't you merge gun powder with grenade launcher ammo? A: Because I didn't want to. Q: What difficulty is this? A: Hard. Solid proof is that Nemesis is dropping "presents". Q: Why is the video in a square? A: Because this is the original aspect ratio and I will not stretch my videos. Ever. Q: Why isn't my question here? A: If it will be asked and I'll feel like answering... It'll appear here. Things that you may also like: Resident Evil Jill Walkthrough (No Damage) Resident Evil - Director's Cut DualShock Version Walkthrough (No Damage) Resident Evil 2 - Normal - Rank A Walkthrough Resident Evil: Survivor Walkthrough Resident Evil 6 No Hope Walkthrough Alone in the Dark: The New Nightmare Walkthrough
0 0   177   2019-09-23   Mi Canal   0
Sonic the Hedgehog 2 (Mega Drive/Genesis) [Longplay]
Played and recorded by: NTom64 - - - Played and recorded by: NTom64 - - - Some time after stopping Dr. Eggman once again, Sonic the Hedgehog grows restless, deciding to do what he does best - travel the world, looking for adventure. Climbing into his trusty biplane, the red-and-white Tornado, the blue hedgehog begins flying the skies, looking for places unknown. On nothing more than an impulse, Sonic decides to land on an unassuming island, called West Side Island. Deciding to kick back and explore the isle, Sonic is completely oblivious to the legend connected to the island, and the similarities it has in relation to his adventures on South Island. According to legend, there was once a great and prosperous people who lived on its shores, who achieved their greatness through the use of mysterious, powerful stones. Their peace could have been everlasting if not for a select few who desired to use the stones for their own selfish gains, causing the gods to take away the stones and hide them away on the island... A few days after landing, Sonic realized that he was being followed by someone. Looking behind him, Sonic spotted a young fox, who immediately hid from the blue hedgehog when he looked his way. Not thinking much of it, Sonic ran off, the fox once again following. The young fox's given name, Miles Prower, was overshadowed by his nickname, "Tails," derived from the fact that he possessed not one but two tails behind him. Often being ridiculed by his peers, "Tails" outlook on life changed immediately once he spotted Sonic running around his home, deciding that he had to follow and emulate his new hero, wanting to be just as cool and confident. No matter where Sonic would go, Miles would try and follow, Sonic eventually accepting the near-constant trailing of the young fox. Not long after, during a brief moment when "Tails" was exploring the beaches of West Side on his own, he came across the Tornado, glittering in the sun. Spotting it in the distance, he became extremely excited, running as fast as he could towards it. Engrossed in its design, he wondered who the plane belonged to. He didn't have to wait too long when, out of the corner of his eye, the fox spotted the distinct image of Sonic, taking a nap under one of the wings. This newfound knowledge was not given much time to process in "Tails" mind when suddenly a loud explosion echoed through the air, shocking Sonic awake. Looking beyond the Emerald Hill Zone, a large pillar of fire could be seen, accompanied by a new, yet familiar, army of mechanical robots. It only took a second for Sonic to guess who had caused the explosion, cursing Eggman's name and running into the thick of it. Without hesitation, Miles Prower followed behind, knowing that he had to be right at Sonic's side. His laugh echoing in the wind, Eggman couldn't help but gloat over his newest plan, being grateful for having the foresight to follow Sonic to West Side Island. Learning of the legend of the island, Eggman came to the realization that the legendary stones talked of could only be the Chaos Emeralds, this island being the true resting place of not only the six from before, but of a seventh as well. Once again wanting the emeralds for himself, Eggman plans on using them to power his latest creation, the Death Egg, a flying fortress orbiting the planet with the potential to be his greatest weapon. With the desire to rule the world fueling the mad doctor, he prepares to once again engage with his greatest enemy, the one force that could possibly spoil his plans. "The stage is set. Now it's time for you to bring the curtain to a close on this adventure once and for all!"
0 0   135   2019-09-23   Mi Canal   0
Game Boy Advance Longplay [021] Castlevania: Aria of Sorrow PLayed by: Tsunao Maybe I am giving the Xbox 360 D-Pad too much hate. I keep saying "I'm going to use the DS D-Pad.", and yet, I am still using the 360 D-Pad, XD 3rd Metroidvania game on the GBA. FOllow the story of Soma, an ordinary high school student, who goes to a castle and learns about his skill of dominance. Oh, and Batman is dead. Permanently. CotM was hard. HoD was easy (TOO easy). AoS is just right. The game uses the good ol' SotN formula. It also plays a bit TOO much like SotN (Soma can use all sorts of weapons.) The game also has a system called the Tactical Soul System, where you assign 3 type of souls (Bullet aka Up+Attack; Guardian, use by holding R; and Enhance, which activates automatically), Mix and match for a favorite setup. Game info thingamabob: standard ol' 100% map playthrough on Hard Mode (used a save that had clear data). I did do one of me going through the game, but I decided "Why not 100% soul?". So...started over, made a VBA movie file (rerecording FTW), and took it from there. I probably won't do Dawn of Sorrow 100% souls. It is a pain. Hard Mode also gives access to Silver Gun, Death's Sickle, Death's Robe, Tear of Blood, and Kaiser Knuckles. Decided to throw in all 3 endings (defeating Maharg without equipping specific souls, getting Game Over at final boss, and..well, the True Ending). Jumping and backdashing will be abused to hell and back. Jumping is to cancel attack animation (for those that can be cancelled, like the majority of short swords and Claimh Solais) and going up slopes. Backdash is used to also cancel attack animations. From there, I can do another jump or use a Bullet Soul. Mix them together for high damage output (jump attack-ground attack-backdash-jump attack~). Some stuff: I decided to take the "backdoor" to the Underground Reservoir (from the entrance near the Floating Garden). This way, I can quickly enter the Forbidden Area (enter by using Curly, Manticore, or Devil Soul to get past the waterfall) and get the super-powerful Claimh Solais (arguably the best damn weapon in the game.) From there, I hardly switch weapons (I switch on Suiluj because he resists Holy. Gungner is where it's at.) Also, near the end, I missed out on two rooms, the passage from Reservoir-Castle Gate Merman room, and one room in the Clock Tower. =_= After I get 100% souls, I go back to pick up the Chaos Ring, which pretty much grants infinite MP. WIth that said, Red Minotaur + Lubicant = broken game. Trick of the trade: Luck manipulation: The RNG in this game is meh. I had to look around the interwebz to figure it out...sorta. Found info on what address to look at. Basic RNG manipulation is caused by attacking with weapon, backdashing, and using Guardian Soul. However, some enemies, attacks, and areas scramble the hell out of the RNG (Catoblepas, Creaking SKull fireball attack, and the tub in the Arena to name a few). For some enemies, I go through the RNG by attacking the air and spamming Flying Armor (or other Guardian Souls) until I get the soul to come out. For some more other enemies, I do a grind of 5 or so kills (it isn't that bad) in hopes of getting a soul. Others I get without any effort. LOL So...if I am spamming a Guardian Soul and attacking without killing, I am going through the RNG. Fun fact: Legion soul is missable. Don't destroy the 4 outer shells and kiss that awesome soul goodbye. Sky Fish can only be obtained by using Chronomage soul. Mandragora can be obtained by killing it when it is above surface before it screams. Fun fact 2: English errors: Curly (Kali), Lubicant (Rubicant), Skula (Scylla), Skull Millione (Scarmiglione), Ronginus' Spear (Longinus' Spear), Zombie Officer soul (you can recover from damage animation in midair by pressing the jump button), Sherman Ring, Gungner? (Gungnir), mid-jump o_o, lid-jump. XD
0 0   158   2019-09-23   Mi Canal   0
Prince of Persia Longplay (SNES) [50 FPS]
Follow me on Twitter @ Get Great Retro News @ Support me on Patreon @ https://www.patreon/Al82Retro Developed Arsys Software and published by Konami in 1992 Anyone who's been following my channel for a while will know, I've played and reviewed quite a number of different versions of the game. Whilst many of these might feature tweaked graphics or boast full CD audio soundtracks, every version that I've played to date has, essentially, been the exact same game with the exact same number of levels and level layout. Arsys Software was given the task of converting Jordan Mechner's classic platforming game from the Apple II to the Super Nintendo home console. Although the graphics and audio have received a significant upgrade during the conversion process, Arsys has done a lot more than simply give the game a lick of paint and boot it out the door. Firstly, the number of levels in this version is substantially higher than the original version. In addition to several levels exclusive to this version, many of the original levels have been reworked or have received extensive tweaks over their original designs. The opening level boasts a number of new screens that sets the scene for what one could consider to be a "Director's Cut" edition, with new levels, traps and enemy designs that you simply won't find in other versions. As with the original game, you're still under a strict time limit to save the Princess from the evil Jaffar, although the amount of time available has increased from one hour to two. Considering the extra levels and the additional time it will take to solve some of the more complex ones, you'll need to make every second count. The number of special potions that increase the Prince's maximum energy has significantly increased with almost every level containing one (or sometimes even two). Many of these are hidden behind secret walls that are extremely easy to miss - sometimes you'll spot differences in tile markings on certain walls that hint at existence of a secret, but many of them are extremely well hidden. The game allows you to upgrade to a maximum of fifteen hit-points, after which the large potions simply heal you rather than giving any additional life. As with other console versions of the game, a password system has been included that allows the player to pick up the game where they left off at a later time; this is a really great feature that is all the more necessary now that the game is so large. For those who've played Prince of Persia before, there's certainly enough new content on offer here to make it worth your while to pick the game up and give it a go - the game delights in teasing you with a glimpse of something that looks familiar and then completely changes everything a few screens into the level! Prince of Persia on the SNES is a great conversion and the additional content goes some way to making this one of the best versions available. #retrogaming #snes #retrogames
0 0   145   2019-09-23   Mi Canal   0 - juegos de consola sin descargar

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