Arcade Video game published 38 years ago: Commodore C64 (1983, "Grid Trap")
Check Man © 1982 Zilec-Zenitone.
Main CPU: Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz)
Sound Chips: General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits
Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.61 Hz
Palette Colors: 98
Control: 8-way joystick
Commercial remakes on home computer: Danger UXB by Micropower on the BBC Micro/Acorn Electron.
Released by JALECO in Japan.
Clearing a square by walking over it: 10 points.
Collecting flags: 500, 1,000, 1,500, 2,000 points etc.
Defusing a bomb with 50-60 seconds remaining: 3,000 points.
Defusing a bomb with 40-49 seconds remaining: 2,500 points.
Defusing a bomb with 30-39 seconds remaining: 2,000 points.
Defusing a bomb with 20-29 seconds remaining: 1,500 points.
Defusing a bomb with 10-19 seconds remaining: 1,000 points.
Defusing a bomb with 1-9 seconds remaining: 500 points.
TIPS AND TRICKS
Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer
Music by: Robin Cartwright
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Arcade Video game published 38 years ago:
Commodore C64 (1983, "Grid Trap")
Played 70 times